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Anodyne is a game where you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

History[]

Melos Han-Tani began the development of Anodyne in March 2012 and met Marina Kittaka in late June. As they are both students, they have worked together on Anodyne since, in between summer and academic year responsibilities. Anodyne was released for PC, Mac, and Linux on February 4th, 2013, and can be purchased through the website, Desura, GamersGate, or Just Adventure. It was greenlit on February 26th, 2013, and was available on Steam shortly.

Story Outline[]

  • Young begins the game in the tutorial area (later known as Blank).

Pre-Windmill[]

Post-Windmill[]

  • From the Seeing One Dungeon, take the alternate exit to eventually reach Young Town, where you meet and murder many Suburbanites. From there you can reach the Apartment.
  • Complete the Apartment by defeating the Watcher.
  • From the Mountain Cave, take the alternate exit to reach Space where you meet several Entities and two Cube Kings. From there you can reach the Hotel.
  • Complete the Hotel by defeating the Manager.
  • From the Red Cave, take the alternate exit to enter the Underground Labyrinth, where you meet a Hiding Man. Traverse the Underground Labyrinth to reach the Circus.
  • Complete the Circus by defeating the Servants.

Endgame[]

  • From the Fields, go north and west to reach Terminal. With 36 or more cards, defeat Sage to advance to GO.
  • In GO, receive the Swap upgrade and solve the Color Puzzle to gain access to Blue.
  • In Blue, you meet several gloomy Snowmen. Complete Blue to gain access to HAPPY.
  • In HAPPY you meet several HAPPY NPCs. Complete HAPPY to start the final boss fight with Briar.
  • Defeat Briar to complete the game.

Post-Game[]

See New Game+.

Reception[]

The game garnered generally positive reviews, with most praising the art and music, alongside the game's surreal atmosphere. Critics criticized the game for its irritating platforming and vague story.

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