Anodyne is a world where you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.
Sean Hogan began the development of Anodyne in March 2012, and met Joni Kittaka in late June. As they are both students, they have worked together on Anodyne since, in between summer and academic year responsibilities.
Anodyne was released for PC, Mac and Linux on Feburary 4th, 2013, and can be purchased through the website, Desura, GamersGate, or Just Adventure. It was greenlit on February 26th, 2013, and will be available on Steam in the near future.
While climbing around on the Cliffs, Mitra will give you the Jump Shoes. You can also meet a Talking Dog and a Golem here. The Cliffs also contains a cave where you find the Extend upgrade, and access to the Mountain Cave dungeon.
Defeat Briar to complete the game.
See New Game+.
A game created by
Sean, using the Flixel library for Actionscript 3.
Sean, using REAPER and number of free soundfonts.
Massive thanks to our testers, who suffered so you don't have to!
Jon, for suffering through most of the initial bugs.
Etan, for constant support since the beginning, with many bugs found, and the third human to play through most of the game.
Olivia - thanks, sis!
Runnan, Nick Reineke, Emmett, Poe, AD1337, Dennis, Andrew, Andrew MM Carl, Max, Amidos, Lyndsey, Nathan
Sean would like to thank:
Mom and Dad, for their constant support in this endeavor.
Many TIGSourcers and other devs met along the way!
Jon, for making this game possible, and improving it in countless ways.
Adobe, Adam Saltsman, FlashDevelop devs, REAPER devs, DAME creator, Desura, Gamersgate, IndieDB, TIGSource
And my other friends who have shown their support. (Thanks!)
And last, but not least, Tina Chen, longtime friend, for both support and introducing me to Jon.
Jon would like to thank...
Colin Meloy, for expanding my vocabulary
Tsugumo, for "So You Want to Be a Pixel Artist?"
My family, for support and food.
Daniel, for being an “indie game dev” with me growing up.
Molly, for believing in me.
Tina, for introducing me to Sean.
Sean, for making a game and trusting me to be a big part of it.
And we'd like to thank YOU! For playing our game!
We hope you enjoyed it.