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Anodyne is a world where you explore and fight your way through nature, urban and abstract themed areas in the human Young's subconscious, evoked by a 16-bit-era visual style and a moody, dream-like soundtrack.

HistoryEdit

Sean Hogan began the development of Anodyne in March 2012, and met Joni Kittaka in late June. As they are both students, they have worked together on Anodyne since, in between summer and academic year responsibilities.

Anodyne was released for PC, Mac and Linux on Feburary 4th, 2013, and can be purchased through the website, Desura, GamersGate, or Just Adventure. It was greenlit on February 26th, 2013, and will be available on Steam in the near future.

WalkthroughEdit

Young begins the game in the tutorial area (later known as BLANK).

Pre-WindmillEdit

The next area is the Nexus where you mean Sage.

The next area is the Street where you get the Broom and see the Follower guy.

Next, you enter the Woods and meet Mitra. You enter the Seeing One Dungeon, defeat the Seer, and get the Green Key.

This gives you access to the Fields where you meet Miao Xiao Tuan Er, Icky, Goldman, and Finty.

West of the fields is the Beach, where you meet Hews and accidentally murder a fisherman to gain access to the Red Sea. You can also loop back to the Fields through an alternate path to meet Rank.

The Red Sea contains Red Walkers, a cave containing the Widen upgrade, and the Red Cave dungeon.

In the Red Cave dungeon, defeat the Rogue to receive the Brown Key.

From the Fields go north and east to reach the Forest, where you meet James, Crickson, the Thorax, and many scared rabbits. Continue east to reach the Cliffs.

While climbing around on the Cliffs, Mitra will give you the Jump Shoes. You can also meet a Talking Dog and a Golem here. The Cliffs also contains a cave where you find the Extend upgrade, and access to the Mountain Cave dungeon.

In the Mountain Cave, defeat the Wall to receive the Blue Key.

From the Fields go south and east to reach the Windmill. Using all three keys, activate the windmill to open up alternate exits from the three dungeons so far.

Post-WindmillEdit

From the Seeing One Dungeon, take the alternate exit to eventually reach Young Town, where you meet and murder many Suburbanites. From there you can reach the Apartment.

Complete the Apartment by defeating the Watcher.

From the Mountain Cave, take the alternate exit to reach Space where you meet several Entities and two Cube Kings. From there you can reach the Hotel.

Complete the Hotel by defeating the Manager.

From the Red Cave, take the alternate exit to enter the Underground Labyrinth, where you meet a Hiding Man. Traverse the Underground Labyrinth to reach the Circus.

Complete the Circus by defeating the Servants.

EndgameEdit

From the Fields go north and west to reach Terminal. With 36 or more cards, defeat Sage to advance to GO.

In GO, receive the Swap upgrade and solve the Color Puzzle to gain access to BLUE.

In BLUE, you meet several gloomy Snowmen. Complete BLUE to gain access to HAPPY.

In HAPPY you meet several Happy NPCs. Complete HAPPY to start the final boss fight with Briar.

Defeat Briar to complete the game.

Post-GameEdit

See New Game+.

CreditsEdit

Anodyne
_______

A game created by
Sean Hogan
and
Jonathan Kittaka
_____________

Created from
March, 2012
to
January, 2013

DESIGN
______
Both

PROGRAMMING
___________
Sean, using the Flixel library for Actionscript 3.

ART
___
Jon

MUSIC/SFX
_________
Sean, using REAPER and number of free soundfonts.

DIALOGUE
______________
Mostly Jon

STORY
_____
Both

Massive thanks to our testers, who suffered so you don't have to!
______________

Jon, for suffering through most of the initial bugs.
Etan, for constant support since the beginning, with many bugs found, and the third human to play through most of the game.

Olivia - thanks, sis!
Runnan, Nick Reineke, Emmett, Poe, AD1337, Dennis, Andrew, Andrew MM Carl, Max, Amidos, Lyndsey, Nathan

Sean would like to thank:
Mom and Dad, for their constant support in this endeavor.
Grace
Many TIGSourcers and other devs met along the way!
Jon, for making this game possible, and improving it in countless ways.

Adobe, Adam Saltsman, FlashDevelop devs, REAPER devs, DAME creator, Desura, Gamersgate, IndieDB, TIGSource
And my other friends who have shown their support. (Thanks!)
And last, but not least, Tina Chen, longtime friend, for both support and introducing me to Jon.

Jon would like to thank...
Colin Meloy, for expanding my vocabulary
Tsugumo, for "So You Want to Be a Pixel Artist?"
My family, for support and food.
Daniel, for being an “indie game dev” with me growing up.

Molly, for believing in me.
Tina, for introducing me to Sean.
Sean, for making a game and trusting me to be a big part of it.

CAST
____
Slime
Annoyer
Pew Pew
Shieldy
Seer

Mover
On Off
Four Shooter
Slasher
Rogue

Dog
Frog
Rotator
Person
Wall

Rat
Gasguy
Silverfish
Dasher
Roller
Watcher

Dustmaid
Burst Plant
Manager

Lion
Contort
Flame Pillar
Servants Arthur Javiera

Follower
Edward
Fisherman
Red Walker
Hews

Rabbit
Icky
Shopkeeper
Miao Xiao Tuan Er
Rank
Goldman

Thorax
James
Mushroom
Crickson
Golem
Suburbanites

Chaser
Entities
Space Faces
Cube Kings

Young
Mitra
Sage
Briar

And we'd like to thank YOU! For playing our game!
We hope you enjoyed it.

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